Spiele Wie Might And Magic
Might and Magic | |
---|---|
Genre(s) | Role-playing |
Programmer(s) | New World Computing (1984-2003) Arkane Studios (for Dark Messiah) Limbic Entertainment (for Might & Magic 10) |
Publisher(s) | New Earth Computing (1984-1996) The 3DO Company (1996-2003) Ubisoft (2003-) |
Creator(s) | Jon Van Caneghem |
Platform(s) | Amiga, Apple II, C64, Macintosh, MS-DOS, MSX, NEC PC-9801, NES, PlayStation 2, Sega Genesis, SNES, TurboGrafx-16, Windows |
First release | Might and Magic Volume One: The Surreptitious of the Inner Sanctum 1986 |
Latest release | Might & Magic X: Legacy 23 Jan 2014 |
Spin-offs | Heroes of Might and Magic List of spinoffs |
1986 | ane: The Underground of the Inner Sanctum |
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1987 | |
1988 | 2: Gates to Some other Globe |
1989 | |
1990 | |
1991 | iii: Isles of Terra |
1992 | four: Clouds of Xeen |
1993 | 5: Darkside of Xeen |
1994 | Globe of Xeen |
1995 | |
1996 | |
1997 | |
1998 | half-dozen: The Mandate of Sky |
1999 | 7: For Blood and Honor |
2000 | eight: Day of the Destroyer |
2001 | |
2002 | ix: Writ of Fate |
2003 | |
2004 | |
2005 | |
2006 | |
2007 | |
2008 | |
2009 | |
2010 | |
2011 | |
2012 | |
2013 | |
2014 | 10: Legacy |
Might and Magic is a serial of role-playing video games from New World Computing, which in 1996 became a subsidiary of The 3DO Company. The original Might and Magic series concluded with the closure of the 3DO Company. The rights to the Might and Magic proper noun were purchased for United states of america$one.three million by Ubisoft,[ane] who "rebooted" the franchise with a new series with no apparent connection to the previous continuity, starting with the games Heroes of Might and Magic V and Nighttime Messiah of Might and Magic.
History [edit]
Main series [edit]
- Might and Magic Book I: The Clandestine of the Inner Sanctum (1986; Apple II, Mac, MS-DOS, Commodore 64, NES, MSX, PC-Engine CD-ROM²)
- Might and Magic II: Gates to Another World (1988; Apple Two, Amiga, MS-DOS, Commodore 64, Mac, Genesis, Super NES (Europe only), Super Famicom (Nippon-only, different from the European Super NES version), MSX)
- Might and Magic III: Isles of Terra (1991; MS-DOS, Mac, Amiga, Super NES, Genesis (image), Sega CD, PC-Engine Super CD-ROM²)
- Might and Magic IV: Clouds of Xeen (1992; MS-DOS, Mac)
- Might and Magic Five: Darkside of Xeen (1993; MS-DOS, Mac)
- Might and Magic: Earth of Xeen (1994; MS-DOS, Mac)
- Might and Magic VI: The Mandate of Heaven (1998; Windows)
- Might and Magic VII: For Claret and Award (1999; Windows)
- Might and Magic VIII: Solar day of the Destroyer (2000; Windows)
- Might and Magic Ix: Writ of Fate (2002; Windows)
- Might & Magic X: Legacy (2014; Windows, Os Ten)
Spin-offs [edit]
In that location have been several spin-offs from the main serial, including the long-running Heroes of Might and Magic series, Crusaders of Might and Magic, Warriors of Might and Magic, Legends of Might and Magic, Might and Magic: Heroes Kingdoms, and the fan-made Swords of Xeen.
In August 2003, Ubisoft acquired the rights to the Might and Magic franchise for US$1.3 million after 3DO filed for Chapter 11 bankruptcy.[one] Ubisoft has since released multiple new projects using the Might and Magic brand, including a fifth installment of the Heroes series adult by Nival, an activity-fashion game Nighttime Messiah of Might and Magic developed by Arkane Studios, a puzzle RPG Might & Magic: Clash of Heroes developed by Capybara Games, and the mobile strategy RPG titled Might & Magic: Elemental Guardians.
Gameplay [edit]
The majority of the gameplay takes identify in a medieval fantasy setting, while after sections of the games are often based on scientific discipline fiction tropes, the transition often serving as a plot twist. The player controls a party of player characters, which can consist of members of various graphic symbol classes. The game world is presented to the player in start person perspective. In the before games the interface is very similar to that of Bard'southward Tale, but from Might and Magic Vi: The Mandate of Heaven onward, the interface features a three-dimensional environs. Combat is plow-based, though the later games allowed the role player to choose to conduct combat in real time.
The game worlds in all of the Might and Magic games are quite large, and a player can expect each game to provide several dozen hours of gameplay. Information technology is unremarkably quite combat-intensive and often involves big groups of enemy creatures. Monsters and situations encountered throughout the serial tend to be well-known fantasy staples such as behemothic rats, werewolf curses, dragon flights and zombie hordes, rather than original creations. Isles of Terra and the Xeen games featured a more singled-out environs, blending fantasy and scientific discipline fiction elements in a unique style.
The Might and Magic games have some replay value equally the thespian can choose their party composition, develop unlike skills, cull sides, do quests in a different order, hunt for hidden secrets and easter eggs, and/or change difficulty level.
Plot [edit]
Although well-nigh of the gameplay reflects a distinctly fantasy genre, the overarching plot of the first nine games has something of a science fiction background. The series is set in a fictional galaxy as part of an alternative universe, where planets are overseen by a powerful race of space travelers known as Ancients who seeded them with humans, elves, dwarves and others. In each of the games, a party of characters fights monsters and completes quests on one of these planets, until they somewhen become involved in the affairs of the Ancients. Might and Magic could as such exist considered an instance of science fantasy.
The producer of the series was Jon Van Caneghem.[two] Van Caneghem has stated in interview[3] that the Might and Magic setting is inspired by his love for both science fiction and fantasy. He cites The Twilight Zone and the Star Expedition episode For the World is Hollow and I Have Touched the Heaven as having inspired Might and Magic lore.
The first five games in the series concern the renegade guardian of the planet Terra, named Sheltem, who becomes irrevocably corrupted, developing a penchant for throwing planets into their suns. Sheltem establishes himself on a series of flat worlds known as nacelles (which are implied to be behemothic spaceships) and Corak, a second guardian and creation of the Ancients, with the assistance of the player characters, pursues him across the Void. Eventually both Corak and Sheltem are destroyed in a climactic battle on the nacelle of Xeen.
The sixth, 7th and 8th games accept identify on Enroth, a single planet partially ruled by the Ironfist dynasty, and chronicle the events and aftermath of an invasion by the Kreegan (colloquially referred to equally Devils), the demonlike arch-enemies of the Ancients. It is also revealed that the destruction wrought by the Ancients' wars with the Kreegan is the reason why the worlds of Might & Magic exist as medieval fantasy settings despite once beingness seeded with futuristic technology – the worlds have been 'cut off' from the Ancients and descended into atrocity. The showtime through tertiary games in the Heroes of Might and Magic serial traces the fortunes of the Ironfists in more particular. None of the science fiction elements announced in the Heroes series as well the appearance of Kreegan characters in Heroes of Might and Magic III and IV. Might & Magic IX and Heroes Iv take place on Axeoth, another planet which the survivors of Enroth were brought to through portals after information technology was destroyed in an result called the Reckoning.
The Ubisoft release Might & Magic 10: Legacy departs from this continuity and is prepare in the world of Ashan.[4] Ashan is a high fantasy setting with no science fiction elements in its lore.[5]
Reception [edit]
Might and Magic is considered i of the defining examples of early role-playing video games, along with The Bard's Tale, Ultima and Wizardry series.[six] By March 1994, combined sales of the Might and Magic serial totaled 1 million units.[7] The number rose to 2.5 million sales by Nov 1996.[8] and iv million by March 1999.[9]
References [edit]
- ^ a b "Namco, Ubisoft and MS split 3DO assets". 18 August 2003. Retrieved 12 April 2019.
- ^ "CGW'southward Hall of Fame". Computer Gaming World. Archived from the original on xiv June 2016. Retrieved 12 April 2019.
- ^ "RPG Codex Retrospective Interview: Jon Van Caneghem on Might and Magic". RPGCodex. eighteen August 2012. Retrieved 12 April 2019.
- ^ "RPG Codex Interview: Might and Magic X – Legacy". RPGCodex. 5 Apr 2013. Retrieved 12 Apr 2019.
- ^ "Discover Globe of Ashan". Ubisoft. Retrieved 12 Apr 2019.
- ^ Barton, Matt (23 February 2007). "The History of Figurer Function-Playing Games Part 2: The Golden Historic period (1985-1993)". Gamasutra . Retrieved 12 April 2019.
- ^ "READ.ME: NTN Networks With New Earth" (PDF). Computer Gaming Globe. No. 116. March 1994. p. 14. Retrieved 12 Apr 2019.
- ^ "Power Play Mag (November 1996)". Archive.org. 1 November 1996. Retrieved 18 April 2019.
- ^ "3DO Ships Might and Magic Eight: Day of the Destroyer". Concern Wire. Berkshire Hathaway. ii March 1999. Archived from the original on 12 April 2000. Retrieved 17 June 2019 – via Yahoo.com.
External links [edit]
- Official franchise website (2000) (archived)
- Official franchise website (2014) (archived)
- Might and Magic series at MobyGames
- The plot and history of the Might and Magic series on Celestial Heavens
- List of Might and Magic releases including games, books, and other collectibles
- Might and Magic World
Source: https://en.wikipedia.org/wiki/Might_and_Magic
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